
  ȈՃVF[_[RpC\tg


@R}hvvgŎgpVF[_[vORpC\tgłB
@RpCɂ DirectX ̋@\gp܂̂ŁAȂׂV DirectX End-User Runtime CXg[ĂĂB
@ƁAVF[_[gɂ͍ŒłOtBbNXfoCXVF[_[fQDOɑΉĂKv܂B


  ShaderCompiler.exe <option> <shader file>

	IvV

	/T<profile>	쐬VF[_[̃^[Qbg̎w
			( cs_4_0 cs_4_1 cs_5_0 ds_5_0 fx_2_0 fx_4_0
			  fx_4_1 fx_5_0 gs_4_0 gs_4_1 gs_5_0 hs_5_0
			  ps_2_0 ps_2_a ps_2_b ps_2_sw ps_3_0 ps_3_sw
			  ps_4_0 ps_4_0_level_9_1 ps_4_0_level_9_3
			  ps_4_1 ps_5_0 tx_1_0 vs_1_1 vs_2_0 vs_2_a
			  vs_2_sw vs_3_0 vs_3_sw vs_4_0 vs_4_0_level_9_1
			  vs_4_0_level_9_3 vs_4_1 vs_5_0  )

	/Fo<file path>	o͐̃t@CpX̎w

	/E<name>	Gg[|Cg̎w
			( 쐬VF[_[̃vOJn֐̎w
			  ftHgł main )

	/D<id>=<text>	#define <id> <text> ̃}N`



@gp Sample tH_̒B
@Sample tH_̒̃t@C̉


@PixelShaderTest.exe
@@TvvOǗlRpC

@PixelShaderTest.cpp   
@@TvVF[_[vOۂɎgcwCugpvO

@SamplePS.fx
@@TvsNZVF[_[vO
@@eNX`̐F r  b ւĕ`悷邽߂̃sNZVF[_[vOł

@SamplePS.pso
@@SamplePS.fx  ShaderCompiler.exe ŃoCiR[hɃRpCt@C
@@cwCuł͂̃t@Cǂݍ݂܂

@SamplePSCompile.bat
@@SamplePS.fx RpC SamplePS.pso 쐬邽߂̃ob`t@C
@@eLXgGfB^ŊJƒ͂ȕɂȂĂ܂

ShaderCompiler.exe /Tps_2_0 SamplePS.fx
pause

@@sڂ SamplePS.fx sNZVF[_[fQDÕVF[_[vOƂ
@@RpCR}hł
@@Qsڂ͉L[܂Ńob`Ƃ߂R}hł

@Test1.bmp
@@TvvO( PixelShaderText.cpp )Ŏg摜t@C

@ShaderCompiler.exe
@@̃tH_ɂVF[_[RpC\tgƓ̂ł
